Dragoneer's Aria is an RPG for the PlayStation Portable, developed by Hit Maker and published by Nippon Ichi Software. It was released in North America on August 21, 2007, and was released as Dragoneer's Aria: Ryū ga Nemuru Made (ドラグナーズアリア 竜が眠るまで, lit. "Dragoneer's Aria: Until the Dragon Sleeps") in Japan on August 23, 2007.
The game features a turn-based battle system, and enables the player to select the order in which the characters are to act. The actions that a character can make during battle are "Attack" (enables the character to physically attack an opponent), "Mana" (enables the character to perform skills and magic), "Guard" (allows the character to defend against an opponent's attack), "Item" (allows the character to use an item in the inventory), and "Escape" (allows the characters to run away from battle).
Magic is performed through attaching jewels called "lusces" to accessories such as rings and necklaces. The strength and effectiveness of lusces and other skills are improved through repetitive use; the more often skills and lusces are used, the more powerful they become.
Characters possessing elemental "dragon orbs" are also able to use "dragon skills", which are powerful elemental attacks. Certain dragon skills, when executed in succession, produce additional damaging elemental effects called "elemental combos". For example, executing the dragon skills "Water Swing" and "Thunder Slash" in succession produce the elemental combo "Landslide".
All playable characters also have their own "field skills", which can be executed in the field when a character is set as party leader. Field skills have various effects, such as Euphe's "Mana Sea" skill, which enables her to heal the party while on the field, and Valen's "Dash" skill, which enables him to move around the field at a swifter pace.
Executing skills and lusces require certain amounts of "mana", which is accumulated through successfully attacking opponents or guarding against opponent's attacks.
Monsters are found roaming the field in the form of flying eyeballs, which trigger battle sequences when the character comes into contact with them. These eyeballs chase after the on-screen character if he/she comes into the eyeballs' view.
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